Hollow's Last Hope
A rough, grizzled tunnel hunter without a home
A tall, clean-shaven dwarf with distant grey eyes. His black hair is cut short enough to be completely hidden under his featureless helmet when he wears it. He wears dusty, dirty leather armor with multiple straps holding down tools and small hand axes. His most distinguishing item is a wicked, razor sharp war axe he wears at his hip.
level 1 dwarven ranger, N
Str 16 Dex 10 Con 14 Int 10 Wis 14 Cha 6
Fort +4, Ref +2, Will +2
HP 10 (8 current)
AC 13 (Touch 10, Flat 13)
Skills: Climb +4, Heal +4, Hide +1, Knowledge (Dungeoneering) +2, Knowledge (Nature) +2, Listen +5, Move Silently +1, Search +2 (unusual stonework +4), Spot +5, Survival +6
Feats: Weapon Focus (Dwarven Waraxe)
Abilities: Favored Enemy (Goblinoids)
Equipment: Dwarven Waraxe, 2 Throwing Axes, Studded Leather, Backpack, Bedroll, Flint and Steel, Rope 50ft., Spade, Waterskin, Whetstone, Trail Rations (10 days), Bracelet of Obscuring Mist (1/day), Potion of Cure Light Wounds, 10 gp.
CombatWaraxe +5, 1d10+3 (1d10+4 two-handed)
Throwing Axe +1, 1d6+3 (thrown)
+1 attack vs orcs and goblinoids
+2 Appraise and Craft checks (stone, metal)
+2 saving throw vs. poison
+2 saving throw vs. spells and spell-like effects
+4 Dodge bonus to AC vs Giants
Favored Enemy: Goblinoids – +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures.
Godric is a dwarf without a clan, his family killed years ago by unspeakable evils. He now wanders, seeking enough coin to live off and searching for something to fill the emptiness in his heart.The only contact he has in town is Abraham, a merchant who sometimes settles in town.
Worn down, tired, and dusty from travelling through the night you enter Falcon’s Hollow just after day break. You give a tired nod to the Labor Consortiums hired guards at the gate and make your way towards the Jak’n’Napes. The Jak, as it is called by the locals, is a leaning ramshackle inn beside the town’s stables. What it lacks in visiuals it makes up for with comfortable beds and a mean beef stew. As you enter the main door, Jak, the owner nods at you and sends a serving girl over to get your order. As you wait for your ale and stew you think back to your first time in Falcon’s Hollow.
Not long after your family’s death you and Abraham traveled the country as you tried to make sense of what had happened. One of the dusty towns you stopped at was Falcon’s Hollow. The first thing you recall from the town was the darkwood forest not far away. The Lumber Consortium was in full swing bringing down as many trees as possible as quickly as they could. Seeing such fine trees brought down didn’t do anything to help you cope with your loss. Still saddened by your recollections you didn’t hear the yells at first. What finally caught your attention was a blast of hot air that singed your head and left patches of hair smoldering. With your dwarven axe swiftly in hand you swirled around in anticipation of a fight. What you saw in front of you was, well you still aren’t sure. What you do know is a young elven lass with a glow around her like the deepest orange of sunset had laid waste to a small group of what looked like sneakthieves. Three or four of them were all tumbled upon each other blackened and smoking. You looked back at the lass and the two of you staired each others eyes for a second. As quickly as you could blink she was gone leaving the corpses to smolder. As you walked up to them you saw something sparkling on the blackened arm of one of the thieves. With the sounds of the guards approach increasing, you quickly ripped the item off and backed into the shadows of a building. The guards showed up and you heared the captain call for reinforcements and the priestess of Iomadea. The two guards looked at each other before shrugging and running off. As soon as the two were gone the captain stooped down to search the corpses. He sees the hand that broke off when you snatched the item, looks around the area, stands up, and draws his sword. You remember him squinting at the shadows in the area. Gripping your axe tighter you squeezed into them even further. It seemed like hours went by as the captain searched the area. You weren’t sure why but he never came close to the area you were hiding in. Not long after the sound of clanking metal could be heard a ways away. The captain took one final look around before sheathing his sword and ran towards the sounds. You took that as your opportunity to get out and made your way back to the main road in town. Sweating and flushed from the excitement you made your way back to the room at the Jak that you shared with Abraham. Not sure what to make of it you decided not to mention the events to him. Not long after, the two of you left and traveled around for a few more years trading ore and dwarven relics. Each year passing through Falcon’s Hollow around the same time. Abraham eventually sent you off on your own having learned what you could of the land in your travels. Knowing his traveling routes you always knew where to catch up with him when the mood struck you.
You grin at the memory as you rub the worn iron bracelet on your arm. The one that you managed to grab from the charred corpse. You aren’t sure what they were trying to do with that elven lass, but you came out of the deal ahead. As your fingers rub over the dwarven ruins engraved in the iron you contemplate on Abraham. It is that time of the year that he should be back in the Hollow. Maybe he is here and you can visit with him after you get cleaned up and rested.